Spells
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Spells are the incantations read from a book that is given to a Mamodo.

Added by ILmasterContents |
Spells
Each Mamodo has its own unique set of spells. These spells usually revolve around elements (Lightning, Fire, Water, Wind, Earth, Gravity, etc.), some form of combat (Defense, Martial Arts, Body Enhancement, Self-Healing, etc.), or a mix between the two. Each Mamodo has their own spells and ability, though it's not uncommon for 2 Mamodo to have the same spell or ability (for example, Kolulu and Kido both have Zerusen and Hyde and Fein both have wind abilities). Spells are divided into 6 categories: attack, defense, assist, immobilization, transformation, and illusion.
Attack Spells



Added by DiogaShinDefensive Spells



Added by DiogaShinAssistance Spells
Assist spells are the third type of spells. They always affect either the user (for example, Victoream's Chagur), or another target (for example, Yopopo's Shin Yopopoi Topopoi Supopopoi) in a way that is not considered attacking. Self-affecting assist spells always boost the user in some way, whether by increasing their strength (for example, Gyaron's Dio Ma Basukarugu), their speed (for example, Ashuron's Shin Feiuruk


Added by DiogaShinImmobilization Spells
Immobilization spells are the fourth kind of spells. These spells all involve stopping the enemy from moving, either by making a downward force (for example, Brago's Gravirei), an attack that draws an enemy in (for example, Zatch's Maazu Jikerudon), or a physical restriction (for example, Pamoon's Dioga Farusudon). The only real weakness to these spells is that if the target has enough strength, endurance, or willpower, they can defeat the spell.
Transformation Spells
Transformation spells are the fifth type of spells. These work simply in a way that transforms the user's appearance (for example, Kanchome's Poruk), size (for example, Koral Q's Ganji Rudo Roburon), or both, including strength (for example, Riya's Go Niodoruk). These don't really have any known weaknesses (except in Kanchomé's case where he can only change his appearance while his physical capabilities do not change), and are uncommon when compared to the previous four types.
Illusionary or Trickery Spells
Illusion spells are the sixth type of spells. Only the Mamodo Kanchomé uses them. These are always used to trick the enemy into believing something (for example, Kanchome's Fo Suporuk makes the enemy think their attack failed). Illusion spells' only true weakness is that they will become useless if the enemy sees through the illusion (with the exception of Shin Poruk), but that doesn't usually happen (with the exception of Dika Poruk). This is usually referred to as Trickery in attributes.
Types of Spells
Besides abilities and categories, spells are grouped in a 3rd way: by type.



Added by ILmasterNature
A spell's type, and consequently its effect and power, is decided in two ways. The first is its nature, shown by the root word pertaining to that spell's particular element, such as za (lightning), gik (ice), ji or ui (wind), ak (water), gadyu or emu (fire), fanon (beasts), and ginisu (light). (For example, Penny's So Giaku, seen to the right)
Forms
See Main Article: Spell Nomenclature
The second way is its form, dictated by the various root words, prefixes, or suffixes which pertain to the effect the spells will have. Here are some examples:
A spell with the root word ganzu or ganreizu in its name means the spell involves firing multiple shots of something, like a gatling gun (for example, Zatch/Zeno's Ganreizu Zaker). However, the root gan alone can mean multiple shots as well (for example, Zofis' Digan Teoradom and Qoral Q's Ganjirudo Roboruku).
A spell with the root word chagur, chaaguru, or chaajiru always involves some sort of charging to build up power (for example, Tia's Chaajiru Saifodon and Victoream's Chagur Imisdon).
A spell with the suffix -reido means it's a spell that comes from the mouth (for example, Purio's Dareido and Bago's Gigano Bireido).
A spell with the suffix -rudo or -shield means it's a defensive spell (for example, Wonrei's Rerudo and Zofis' Gigarado Shield).
A spell with the prefix ko- means it involves shrinking (for example, Kido's Koburuk and Kanchomé's Koporuk).
A spell with zeru, usually a prefix, means it involves fists or claws (for example, Kido and Kolulu's Zerusen).
A spell with the suffix -usen means it's a spell where something is launched (for example, Kido's Raja Zerusen).
A spell with the root jio usually means it's a recovery spell (for example, Danny's Jioruk).
A spell with the prefix garu-, gara-, or doru- means it's a drilling spell (for example, Maruss's Gigano Garanzu).
A spell with the root words kurou or disugurugu is something involving dragons, though the former refers exclusively to a dragon's claw (for example, Zatch's Baou Kurou Disugurugu).
A spell with the root word buruk involves clones of the Mamodo (for example, Kanchomé's Dima Buruk and Kido's Koburuk).
A spell with the suffix -uga is usually a faster and stronger version of the Mamodo's first spell in the form of a beam (for example, Zatch/Zeno's Zakeruga and Kido's Zegaruga).
A spell with the soru- or saifo- prefix involves swords (for example, Arth's Varusere Ozu Maru Sorudon and Tia's Saifojio).
A spell with the root word aagasu means it's a cage type spell (for example, Riou's Aagasu Fanon).
A spell with the suffix -ruk involves strengthening of the mamodo's abilities (for example, Momon's Fei Miuruk).
A spell with the root word shizaruk involves scissors or claws (for example, Kikuropu's Amu Shizaruk).
A spell with the prefix am- or amu- involves the user's arms (for example, Bari's Amu Ra Zoruk).
A spell with the root word rior or rioru in it means 2 beams are fired (for example, Fango's Rioru Gadyuuga).
A spell with the root words barusuruk or barusuruku means the Mamodo will enter a berserker state (for example, Riou's Girufadomu Barusuruku).
A spell with a suffix or base word garudo- or garugo- involves spikes of some sort coming up from underground (for example, Reycom's Gikor Garugo or Eshros's Groundgarudo).
A spell with the root word yo-yo...well, it's self-explanatory (for example, Victoream's Magur Yo-Yo).
A spell with the the prefix or- or oru- means it is controllable (for example, Laila and Albert's Or Migurga.)
Spell Levels
The final thing that dignifies a spell is its level. A level of a spell comes before the words that tell what kind it is. A spell with nothing like this is a basic attack spell (for example, Cherish's Kofaru).



Added by DiogaShinBasic or Low-Level Spells
The weakest class of spell, usually one of the the first spells obtained in a Mamodo's book. Examples: Zatch's Zaker, Tia's Saisu, Reycom's Gikor.
Gigano Second-Level Spells
The 2nd level of spell is Go or Teo which means the spell is usually a stronger and faster form of another spell (for example, Zofis' Teoradomu), though some mamodos have a Teo or Go level spell that isn't a stronger form of another.
Raja Third-Level Spells
The 3rd level of spell is raja which means the spell is one with a large size or range (for example, Clear Note's Raja Radisu, shown to the right).
Teo Fourth-Level Spells
The 4th level of spell is Teo which is around the strength and style of Gigano but possibly far stronger (for example, Zeno's Teozakeru).
Dioga Fifth-Level Spells
The 5th level of spell is Dioga which is the 2nd strongest kind of spell (for example, Ashuron's Dioga Amu Giruk) and is the one require to free Faudo, the Dioga level spell doesn't need to have the word Dioga in it like many of the levels.
Shin Sixth-Level Spells
The 6th, final, and absolute strongest level of spell is Shin, but due to their power, it causes a lot of stress on the Mamodo's body, limiting their use of spells of this class (for example, Ponygon's Shin Shudoruk or Zatch's Shin Beruwan Bao Zakeruga).